![]() ![]() ![]() The environments were a big part of the first game and one of the things they wanted to make sure was that the environments in The Broken Bond would support the exploration factor by being very “rich and dense.” The lighting of the game was improved to complement the dynamic story, adding a new casting system, allowing the creation of maps with a more watercolor feel. The art direction of the sequel was definitely one of the biggest factors taken into consideration for the development of this new game. According to team member Masao Kobayashi, the developers wanted to bring something new to the franchise but still keeping the same feel of the anime that the first game had. ![]() The game was first revealed at the E3 2008 Convention, although work on it had started before the release of the first game.
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